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- F.A.R.M. Patrol 1.0 - README
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Here it is! The Computer Science Department said, "Do a senior
- project!" And we said, "How many squirrels ya want?"
-
- The culmination of three months of intense research and coding, F.A.R.M.
- Patrol pays homage to the classic arcade game "Moon Patrol" and tests
- the upper limits of today's Nintendo-bred rugrats. Let's see 'em
- survive eight levels of craters, boulders, mines, axes, helicopters,
- grenades, killer raccoons, mutant squirrels, and angry bluebirds. If
- you can win this game, you should be flying F/A-18's.
-
- What you have:
- This README file
- F.A.R.M. Patrol application
- Two (2) sample saved games: Level 5 and Level 1 with extra lives
-
- Since F.A.R.M. Patrol is such a challenging game, we have included these
- sample saved games to help you along. "Level 1 extra lives" starts you
- at the start of Level 1 with an unlimited number of lives. (Well, 32,767, to
- be exact.) "Level 5" drops you into a war zone with three lives. Both sample
- games start your score at zero.
-
- Minimum System Requirements:
- Macintosh computer
- 640x480, 256-color display
- 1.8 MB of free disk space
- 4 MB of RAM
-
- Preferred:
- QuickTime 2.0 to play music
- 68040 processor or Power Mac for best speed
- Sound Manager 3.1 or better
-
- Some people may recognize the objects moving by in the background as
- landmarks from a well-known west coast university. All we can say is:
- Read the instructions (available from the About box).
-
- Game Play:
-
- Every Level is 2500 meters long, and consists of 5 Phases of 500 meters
- each. When you die, you return to the start of the current Phase. Death is
- caused by colliding with any obstacles or hostile creatures or their
- projectiles. Points are awarded for avoiding or destroying any of these
- objects.
-
- The timer is reset at the beginning of each Level. When you complete a
- level, any extra time is added to your score as a bonus.
-
- The beginning Levels are designed to increase your proficiency with
- controlling the F.A.R.M. Patrol vehicle. Later Levels become increasingly
- brutal and are designed to kill you. At first you will only encounter
- obstacles and creatures on the ground. Flying creatures show up later and
- also occasionally become bonus objects which you can shoot down to gain
- points, ammunition, time, extra lives, and point multipliers.
-
- Your ammunition "recharges" slowly but continuously, up to a fixed maximum
- number of bullet-rocket pairs. Only four bullets can be on screen at a time.
-
- The "Bullet physics" option causes your ammunition to behave in a more
- realistic manner. Your vehicle becomes the inertial frame of reference,
- and your bullets and rockets inherit the horizontal velocity at the moment
- of firing. In other words, if your speed changes after firing, you will see
- an apparent change in the velocity of your projectiles. Just try it.
-
- Known Problems:
-
- Double-clicking on a saved game launches F.A.R.M. Patrol but does not
- open the game. Choose "Open Game..." from the File menu to play a
- saved game.
-
- Music is always off when you first start F.A.R.M. Patrol.
-
- You must run F.A.R.M. Patrol in 256 colors-- no more, no less.
-
- Saved games always start you at the beginning of the Level, regardless
- of what Phase you were in when you saved the game.
-
-
- Thanks to Ingemar Ragnemalm <ingemar@lysator.liu.se>, who wrote Sprite
- Animation Toolkit (SAT) 2.1.2, the heart of our graphics engine. The most
- recent version of SAT can be found at ftp.lysator.liu.se in /pub/mac/sat.
-
- Thanks also to Robert Au, Chris Gori, Chris Bucchere, Larry Schwimmer,
- Mike Horansky, Jeff Townsend, Russ Allbery, Topaz Lev-on, Ryan Higman,
- and all the other Sweet Hall Consulting and Zarelab folks who helped with
- creature development and beta testing.
-
- If you have questions, comments, or suggestions, send E-mail to any or
- all of us at the addresses listed below. Please note that while we are glad
- to receive input about F.A.R.M. Patrol, we've all graduated and will probably
- not be able to support or enhance F.A.R.M. Patrol beyond the current version.
-
- Enjoy the game, and remember: Shoot before you jump.
-
-
-
- Five Guys from Stanford
-
- Mike Barron <barron@cs.stanford.edu>
- Curtis C. Chen <sparckl@cs.stanford.edu>
- Felix Chuang <fchuang@cs.stanford.edu>
- Ravi Konchigeri <ravik@cs.stanford.edu>
- Justin Palm <jpalm@cs.stanford.edu>
-
-