home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
MacWorld 1996 March
/
MacWorld 03:96.toast
/
Entertainment
/
Shareware
/
FARM Patrol
/
README
< prev
Wrap
Text File
|
1996-01-06
|
4KB
|
107 lines
F.A.R.M. Patrol 1.0 - README
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here it is! The Computer Science Department said, "Do a senior
project!" And we said, "How many squirrels ya want?"
The culmination of three months of intense research and coding, F.A.R.M.
Patrol pays homage to the classic arcade game "Moon Patrol" and tests
the upper limits of today's Nintendo-bred rugrats. Let's see 'em
survive eight levels of craters, boulders, mines, axes, helicopters,
grenades, killer raccoons, mutant squirrels, and angry bluebirds. If
you can win this game, you should be flying F/A-18's.
What you have:
This README file
F.A.R.M. Patrol application
Two (2) sample saved games: Level 5 and Level 1 with extra lives
Since F.A.R.M. Patrol is such a challenging game, we have included these
sample saved games to help you along. "Level 1 extra lives" starts you
at the start of Level 1 with an unlimited number of lives. (Well, 32,767, to
be exact.) "Level 5" drops you into a war zone with three lives. Both sample
games start your score at zero.
Minimum System Requirements:
Macintosh computer
640x480, 256-color display
1.8 MB of free disk space
4 MB of RAM
Preferred:
QuickTime 2.0 to play music
68040 processor or Power Mac for best speed
Sound Manager 3.1 or better
Some people may recognize the objects moving by in the background as
landmarks from a well-known west coast university. All we can say is:
Read the instructions (available from the About box).
Game Play:
Every Level is 2500 meters long, and consists of 5 Phases of 500 meters
each. When you die, you return to the start of the current Phase. Death is
caused by colliding with any obstacles or hostile creatures or their
projectiles. Points are awarded for avoiding or destroying any of these
objects.
The timer is reset at the beginning of each Level. When you complete a
level, any extra time is added to your score as a bonus.
The beginning Levels are designed to increase your proficiency with
controlling the F.A.R.M. Patrol vehicle. Later Levels become increasingly
brutal and are designed to kill you. At first you will only encounter
obstacles and creatures on the ground. Flying creatures show up later and
also occasionally become bonus objects which you can shoot down to gain
points, ammunition, time, extra lives, and point multipliers.
Your ammunition "recharges" slowly but continuously, up to a fixed maximum
number of bullet-rocket pairs. Only four bullets can be on screen at a time.
The "Bullet physics" option causes your ammunition to behave in a more
realistic manner. Your vehicle becomes the inertial frame of reference,
and your bullets and rockets inherit the horizontal velocity at the moment
of firing. In other words, if your speed changes after firing, you will see
an apparent change in the velocity of your projectiles. Just try it.
Known Problems:
Double-clicking on a saved game launches F.A.R.M. Patrol but does not
open the game. Choose "Open Game..." from the File menu to play a
saved game.
Music is always off when you first start F.A.R.M. Patrol.
You must run F.A.R.M. Patrol in 256 colors-- no more, no less.
Saved games always start you at the beginning of the Level, regardless
of what Phase you were in when you saved the game.
Thanks to Ingemar Ragnemalm <ingemar@lysator.liu.se>, who wrote Sprite
Animation Toolkit (SAT) 2.1.2, the heart of our graphics engine. The most
recent version of SAT can be found at ftp.lysator.liu.se in /pub/mac/sat.
Thanks also to Robert Au, Chris Gori, Chris Bucchere, Larry Schwimmer,
Mike Horansky, Jeff Townsend, Russ Allbery, Topaz Lev-on, Ryan Higman,
and all the other Sweet Hall Consulting and Zarelab folks who helped with
creature development and beta testing.
If you have questions, comments, or suggestions, send E-mail to any or
all of us at the addresses listed below. Please note that while we are glad
to receive input about F.A.R.M. Patrol, we've all graduated and will probably
not be able to support or enhance F.A.R.M. Patrol beyond the current version.
Enjoy the game, and remember: Shoot before you jump.
Five Guys from Stanford
Mike Barron <barron@cs.stanford.edu>
Curtis C. Chen <sparckl@cs.stanford.edu>
Felix Chuang <fchuang@cs.stanford.edu>
Ravi Konchigeri <ravik@cs.stanford.edu>
Justin Palm <jpalm@cs.stanford.edu>